Creator & Individual Developer


Objective-C, SpriteKit, Physics

Goal of the game is to not allow the shapes to stack and hit the top of the board. If a shape rests (without physically moving), it will go to idle state, tapping it will kill it and make it immobile.

  • Wrote the game using Objective-C and SpriteKit.
  • Physics Based World.
  • The game took about 4 weeks to build from start to finish.

To view Coovel on the App Store, please click the button.